Game Concept

Headbutt is based around one simple idea….trivia can be entertaining, but only if it is fun. A group of us had grown frustrated at how amazingly un-fun most trivia games/apps are. We set ourselves on a goal to find out if it was possible to make a trivia app that was actually fun to play. After some research and testing we came up with three key ingredients that when mixed properly help make the game we had been searching for.

Headbutt Trivia

Timing is Everything

Let’s face it, Google is the best trivia player ever and anyone who possesses this power is unstoppable. The only way to stop someone from cheating is to make each question time-based, however I just couldn’t see designing a regular, boring timer. I decided instead to pit players head to head. But to do that requires actually having to play live against each other, and who has the time for that? Enter asynchronous live play. By playing headed to head, it is important to answer questions correct, but also in less time than the opponent

Headbutt screens

Good Questions

This one may seems obvious, but it’s a bit tricky. Players need questions that are challenging but not impossible, interesting without being obvious, and relevant enough to appeal to the masses. I don’t pretend to be an expert question writer, so I enlisted some trivia professionals. I made agreements with trivia hosts to get the right question database. Implementing user feedback, I was able to tailor questions and grow the question database with the types of questions players wanted to interact with.

Headbutt homescreen

Interactive

Triva is the basis for almost every television game show ever made with the only major difference being how the contestants answer questions. The ones with good formats make good shows; it’s that simple. I took this idea and applied it to the app. Gone are the days of the monotony of 4 multiple choices to pick from. I looked at today’s smartphones with all the taps, swipes, pinches, shakes and every way else people can interact with a phone and said “Now, that’s how I would want to answer a question.” Each game has 10 questions, each with its own “interactive mini game.” I applied all the user interface, graphics, and animation skills I have learned over the years into making lots of question types that test both the player’s knowledge and their finger dexterity.

Headbutt game types
Headbutt game screens

Email

contact@mikenichols.me

© Mike Nichols 2019